package com.luu.game.constant;


/**
 * 稀有度常量
 */
public interface RareConstant {

    public final static String A = "A";
    public final static String B = "B";
    public final static String C = "C";

    /**
     * 几率
     */
    public final static Integer ODDS = 1000;
    public final static Double A_ODDS = 0.5;
    public final static Double B_ODDS = 0.15;
    public final static Double C_ODDS = 0.8;

    /**
     * 稀有度A升级属性
     */
    public final static Double A_UP_LEVEL_HP = 2.5;
    public final static Double A_UP_LEVEL_COMMON_MIN = 2.0;
    public final static Double A_UP_LEVEL_COMMON_MAX = 2.5;

    /**
     * 精灵基础经验
     */
    public final static Double A_BASE_EXP = 200.0;
    public final static Double B_BASE_EXP = 100.0;
    public final static Double C_BASE_EXP = 50.0;

    /**
     * 稀有度B升级属性
     */
    public final static Double B_UP_LEVEL_HP = 2.0;
    public final static Double B_UP_LEVEL_COMMON_MIN = 1.5;
    public final static Double B_UP_LEVEL_COMMON_MAX = 2.0;

    /**
     * 稀有度C升级属性
     */
    public final static Double C_UP_LEVEL_HP = 1.5;
    public final static Double C_UP_LEVEL_COMMON_MIN = 1.0;
    public final static Double C_UP_LEVEL_COMMON_MAX = 1.5;

}
